Blender 3D:零基础到专业级-单元3:拓展视野
Lighting, you say? Psshh. Just throw up one light source and let her run, right?
::照明,你说? 放一个光源,让她跑,对吗?
Lighting is probably the most underestimated part of a scene by new 3D artists. Unlike real life, it’s actually quite easy to produce a uniformly well-lit, shadowless scene in Blender. But such scenes are usually pretty dull and boring.
::照明可能是新3D艺术家最低估的场景部分.与现实生活不同,在Blender中制作一个均的,光线很好,没有阴影的场景实际上很容易.但这样的场景通常很无聊.
Far more interesting are ones with highlights drawing attention to some areas, and shadows in other areas, leading the viewer to wonder what they might conceal. If a picture tells a story, and a picture is worth a thousand words, then lighting is like the punctuation for those words, the pauses between sentences and the sudden dramatic changes of tone.
::照明的作用在于,使人想知道图片可能隐藏了什么.如果一幅图片讲述了一个故事,而一幅图片值得一千字,那么照明就像是这些词的标点,句子之间的暂停和突然的剧烈语调变化.
Extremely uniform lighting can even give the picture a “photoshopped” look, as though the artist took part of one picture and stuck it on top of another. Whereas even a little bit of shadowing of one object by another can reinforce the impression that they are very much three-dimensional objects with a definite spatial relationship to each other, located in the same scene.
::极端均的照明甚至可以给图片带来"修复"的外观,仿佛艺术家把一幅图片的一部分粘在另一幅图片上.而即使是对象的稍微遮也可以加强人们的印象,即它们是非常多的三维物体,彼此之间有明确的空间关系,位于同一场景中.
The following tutorials will help you gain knowledge of the technical use of lights in your scenes.
::以下教程将帮助您了解在场景中使用灯光的技术.