Making Blender Games Graphically
::通过图形制作混合器游戏

If you're reading this section, I'm guessing that you have either made a game before or at least are in the process of making one right now. Let's face it: It's probably much harder than you imagined it. A large number of people take video games and the work put into them for granted. And there are probably quite a few times in which you wanted to do something so simple—such as a menu or even a button—but didn't even know where to start or what to do.
::如果你正在阅读这个部分,我猜你之前已经做过游戏,或者至少现在正在做游戏.让我们面对现实:这可能比你想象的要困难得多.很多人认为视频游戏和投入到它们中的工作是理所当然的.而且可能有很多时候你想做一些如此简单的事情 - - 比如菜单,甚至按 - - 但甚至不知道从哪里开始或做什么.

This is why this section exists.
::这就是为什么这个部分存在.

The next few pages will all be tutorials with different techniques on how to make objects in Blender move and respond to things like your mouse, keyboard (a.k.a. "HotKeys") and making it all look like what a real game does. They will be simple versions of a menu, or a button, in which you can use this and put it into your own idea with your own graphics and your own little tweaks.
::接下来的几页将是教程, 介绍如何让Blender中的物体移动并对鼠标,键盘 (又称"HotKeys") 等东西做出反应, 让它看起来像真实游戏.

There will be a certain amount of Python necessary in the next few tutorials, mainly just to allow the mouse icon to appear on screen. However, you can do the rest of the tutorials in the 3D View Window, and under the Logic Index in the Tab window.
::接下来的教程需要使用一定数量的 Python,主要是为了让鼠标图标出现在屏幕上. 然而,你可以在 3D 视图窗口,以及 Tab 窗口中的逻辑索引下完成其他教程.


最后修改: 2025年03月18日 星期二 20:42