Section outline

  • Here are some sources of free 3d models from across the web. Take them apart, put them back together, understand what makes them tick, to improve your own modeling.
    ::解开它们,重新组合,了解它们的功能,以改进你自己的建模.

    Blender-Specific
    ::Blender特定的

    These sites offer .blend files for download.
    ::这些网站提供.blend文件下载.

    • The Official Blender Model Repository
      ::官方的混合器模型库
    • Blender for Architecture
      ::建筑中的混合器
    • http://opengameart.org  — more Blender models
      ::更多的混合器模型
    • http://katorlegaz.com/3d_models/index.php  -- they have furniture, arcade video games, joysticks, toys, vehicles, road and sidewalk items, and simple human models
      ::它们有家具,街机游戏,操纵杆,玩具,车辆,道路和人行道的物品,
    • Yorik’s site  — some Blender files for his architectural projects are available for download.
      ::约里克的网站上有一些他设计的建筑项目的Blender文件可供下载.
    • BlenderKit  — free models, materials and brushes available through Blender add-on.
      ::通过Blender附加程序提供免费的模型,材料和刷子.

    Sites Requiring Registration
    ::需要注册的网站

    Non-Blender-Specific
    ::其他非混合剂特定的

    These sites offer models in other formats.
    ::这些网站提供其他格式的模型.

    This seems to have some licensed models and might be legal trouble see Discussion at  http://blenderartists.org/forum/archive/index.php/t-237569.html
    ::这似乎有一些许可模型,可能会有法律问题,请参阅 http://blenderartists.org/forum/archive/index.php/t-237569.html

    • http://sketchup.google.com/3dwarehouse/  - Google's 3d warehouse repository; take the collada version, when available ( the Google Earth downloads are actually .zip files with a collada inside them, so just rename and unzip)
      ::谷歌的3d仓库; 随时可用,请使用拼接版本 (谷歌地球下载实际上是带有拼接的zip文件,所以只需重新命名和解压)

    Note:  some of the 3d warehouse models can't be understood by blender due to a zillion repeating elements, others will show up invisible (one sided, or inside out), be gigantic in size, or all parented to some crazy spot out in space. Fixing these to be usable will push your blender skills to new levels in some cases.
    ::注意:由于大量重复的元素,一些3D仓库模型无法被混合器理解,其他模型会显示为隐形 (单面或内外),大小巨大,或所有与空间中的某个疯狂点相关.

    Tips:  I’ve tried importing a few of these 3D Warehouse models, and so far I’ve only noticed a couple of issues:
    ::提示:我尝试了导入一些3D仓库模型, 到目前为止我只注意到了几个问题:

      • The model imports into a new Blender scene, called something like “SketchupScene” or “SketchupScene001”. You may also find additional scenes created with nothing in them, that you can delete. If you try rendering, you may not see anything, because the default camera is only linked into the original default scene named “Scene”. Just select the camera and hit  CTRL+LKEY  to link it into the new scene.
        ::模型导入到一个新的混合器场景,称为"SketchupScene"或"SketchupScene001".您也可能会发现没有任何内容的其他场景,可以删除.如果您尝试染,您可能不会看到任何东西,因为默认摄像头只链接到名为"Scene"的原始默认场景.只需选择摄像头并按Ctrl+LKEY将其链接到新场景中.
      • You may notice parts of the model appearing and disappearing as you try viewing it from different angles. This is because it is scaled very large (several hundred Blender Units on a side). Try scaling it down so it’s no more than a few BU on a side.
        ::您可能会注意到模型的部分出现和消失,因为您尝试从不同的角度查看它.这是因为它是规模非常大的 (几百个混合器单元在一侧).试着缩小它,所以它不超过几个BU在一侧.
      • There will usually be a lot of doubles, so remove them with  WKEY ->remove doubles.
        ::删除它们的方法是 WKEY-> remove doubles.
      • There may be many separate objects, so select what you want to combine and hit  CTRL+J  to join them all into one object.
        ::选择要组合的对象,然后按Ctrl+J将它们合并为一个对象.

      ::模型导入到一个新的混合器场景,称为类似于"SketchupScene"或"SketchupScene001".您也可能会发现没有任何东西的额外场景,可以删除.如果您尝试染,您可能看不到任何东西,因为默认摄像头只与原始默认场景"Scene"连接.只需选择摄像头并按Ctrl+J键将其链接到新场景中.您可能会注意到模型的部分出现和消失,因为您试图从不同的角度查看它.这是因为它是规模非常大的 (一侧有几百个混合器单元).尝试缩小它,所以它在一侧不超过几个BU.通常会有很多重复,所以用WKEY->删除它们.可能有很多单独的对象,所以选择您想要


    Sites Using .RAR Format
    ::使用.RAR格式的网站

    Separated out because they may not be decodable with Free Software.
    ::因为它们可能无法用自由软件解码.

    Sites Requiring Registration
    ::需要注册的网站

    Generating from a still image
    ::从静态图像生成

    Artificial intelligence can generate a 3D model from a single 2D image. You can use  Unique3D  on the site of  Hugging Face . It runs freely without account. The render is not extremely detailed but it's way better than previous AI like  TripoSR .
    ::人工智能可以从单个二维图像生成3D模型.你可以在拥抱脸网站上使用Unique3D.它可以在没有帐户的情况下自由运行.染不是非常详细,但它比TripoSR等以前的AI要好得多.

    The GLB export is recommanded. To use it, create a  .blend  project and import the file. To render the texture:
    ::建议使用 GLB 导出. 使用它,创建一个 .blend 项目并导入文件. 染纹理:

    1. Add a  Principled BSDF  material to the object
      ::将一个原则BSDF材料添加到对象中
    2. Create a  Color Attribute  in the  Shader Editor  view
      ::在影子编辑器视图中创建颜色属性
    3. Link the Color output of the  Color Attribute  to the  Base color  input of the  Principled BSDF
      ::将颜色属性的颜色输出与原则BSDF的基本颜色输入联系起来

    You can improve details by cropping the source image on a detail and generate a model for this detail. Once both imported in  Blender , melt them together.
    ::通过在细节上剪切源图像并为此细节生成模型,可以改进细节. 一旦两者都在混合器中导入,将它们融化在一起.