The properties window lets you change many settings and properties relating to the current scene and selected objects. You can edit many options, including customizing materials and textures, controlling how your scene is rendered and at what quality, among many other things.
::属性窗口允许您更改与当前场景和选定的对象相关的许多设置和属性. 您可以编辑许多选项,包括自定义材料和纹理,控制场景的染方式和质量,以及其他许多事情.

The properties window is divided into categories, which themselves group individual tabs. Each tab, in turn, groups a selection of properties and settings. For example, the  World Properties  tab, under the  Scene  category, lets you control the color and texture of the background of the scene (i.e. the sky), and allows you to add volumetric effects to the scene (i.e. fog or mist). Each tab has their own, unique, icon. Some tabs will even change depending on the type of object selected!
::属性窗口被分为类别,这些类别本身组合了单个选项卡.每个选项卡反过来又组合了一些属性和设置.例如,在场景类别下的世界属性选项卡,可以让您控制场景的背景颜色和纹理 (即天空),并允许您添加到场景中的体积效果 (即雾或雾).每个选项卡都有自己的独特图标.一些选项卡甚至会根据所选对象的类型而改变!

Active Tool and Workspace settings


Active Tool and Workspace settings
::活动工具和工作空间设置

As the name suggests, this simply configures the active tool (for example, the move tool) and various workspace settings (such as switching to object mode when a workspace is opened).
::名称暗示,这简单地配置了主动工具 (例如移动工具) 和各种工作空间设置 (例如在工作空间打开时切换到对象模式).

Scene

Render Properties
::染属性

This tab lists settings that control the how the resulting render of a scene is displayed, such as performance-related settings, color management settings, and effects like motion blur. These settings will change depending on the render engine used, which can also be edited from this tab
::这个选项卡列出了控制场景呈现方式的设置,例如与性能相关的设置,颜色管理设置和像动作模糊这样的效果.这些设置将根据所使用的染引擎而改变,也可以从此选项卡中编辑

Output Properties
::输出属性

This tab controls various settings that determing the output of a render. This includes resolution, frame rate, file format, among other
::这一选项卡可以控制各种设置, 确定染的输出. 这包括分辨率,率,文件格式,

Scene Properties
::场景属性

This tab lets you choose which camera to use for rendering, change the units and edit the gravity settings for the current scene.
::选择要使用的摄像头, 改变单位, 编辑当前场景的重力设置.

You can also select another scene to be a “background” for this scene. That is, all renders of this (foreground) scene will also include the contents of the background scene, as though they had been copied into this scene. While the background appears in the 3D viewport when editing this scene, none of its contents are editable, or even selectable; that has to be done in the background scene itself.
::您还可以选择另一个场景作为此场景的"背景".即,此 (前景) 场景的所有染也将包括背景场景的内容,就好像它们被复制到此场景中一样.当编辑此场景时,背景在3D视窗中显示,但其内容没有可编辑,甚至无法选择;这必须在背景场景中进行.

World Properties
::世界财产

This lets you change the environment of the scene. In this tab, you can edit the background color and texture (i.e. the sky color), and add volumetric effects such as fog or mist.
::这样可以改变场景的环境.在此选项卡中,您可以编辑背景颜色和纹理 (即天空颜色),并添加雾或雾等体积效果.

Collection

Collection Properties
::收集属性

This tab lets you control various collection settings, such as whether its contents are selectable, or whether it can be seen in render.
::这一选项卡可以让你控制各种集合设置,例如是否可以选择其内容,

Object

Object Properties
::对象属性

This tab lets you control general object properties, such as transformations (i.e. location, rotation, scale), parent-children obejct relationships, collections, and other. Note that even if you have multiple objects selected, these properties only control the active object, which is usually the last object selected.
::这个选项卡允许您控制对象的一般属性,例如转换 (即位置,旋转,缩放),父子对象关系,集合等.请注意,即使您选择了多个对象,这些属性只控制活跃的对象,通常是最后一个选择的对象.

Modifier Properties
::修改器属性

This tab lets you add, edit, and remove modifiers. Object modifiers are operations that affect your object in a non-destructive way (i.e. it can always be reversed later). For example, adding the bevel modifier to a cube applies a bevel to the geometry of the cube, but you can adjust the bevel or remove the bevel whenever you like. Some object types, such as lights and cameras, can't have modifiers.
::这个选项卡允许你添加,编辑和删除修改器.对象修改器是以非破坏性方式影响你的对象的操作 (即它总是可以在以后逆转).例如,将形修改器添加到一个立方体中,将一个形应用于立方体的几何形状,但你可以随时调整或删除形.一些对象类型,如灯和相机,不能有修改器.

Visual Effects Properties
::视觉效果的属性

This tab lets you add visual effects to grease pencil objects, such as pixelation and blur effects. These effects treat the object like an image. Unlike modifiers, these can not be applied to the object.
::这个选项卡允许你添加视觉效果,如像素化和模糊效果.这些效果将对象视为图像.与修改器不同,这些效果不能应用于对象.

Particle Properties
::粒子的特性

This tab lets you add particle systems to objects, which can let you create effects such as smoke, flames or sparks. Particles in Blender can also be used to generate hair or fur. Particles can be set to custom objects, to produce effects like blades of grass, water droplets on a wet surface, or even entire buildings to make up a large cityscape!
::这个选项卡可以让你添加粒子系统到对象,可以让你创建效果,如烟,火焰或火花. 颗粒在混合器也可以用来产生头发或皮毛. 颗粒可以设置为定制对象,产生效果,如草叶,湿面上的水滴,甚至整个建筑物,以形成一个大城市景观!

Physics Properties
::物理特性

This allows you to simulate real-world physics, such as simulating solid dice colliding with each other, or simulating how water in a cup reacts when you move it.
::模拟实体物理, 比如模拟硬盘子相互碰撞,

Object Constraint Properties
::对象限制属性

Constraints limit various object properties, such as the location, rotation, and scale of the object. These are usually to set animate objects, such as making the wheels of the bus rotate together.
::约束限制了各种对象属性,例如对象的位置,旋转和尺度.这些通常是设置动态对象,例如使公共汽车的轮子一起旋转.

Object Data

Object Data Properties
::对象数据属性

These control settings specific to the object type such as text font, lamp settings, and camera settings. This is reflected in the icon, which changes according to the type of object selected.
::这些控制设置特定于对象类型,如文本字体,灯光设置和摄像头设置. 这反映在图标中,根据所选对象类型而改变.

Object Shading

Material Properties
::材料属性

The material settings for an object control its appearance, e.g. its colour, whether it has a shiny or dull surface, how transparent it is, and so on.
::某物体的材料设置控制其外观,例如颜色,表面是否光亮或淡,透明度等等.

You can also control the material of an object using shader nodes.
::您还可以使用影子节点控制物体的材料.

Texture Properties
::质地属性

Textures in Blender used to control the surface of an object, alongside the materials. Nowadays, it has been replaced by the shader nodes, and is only used for texture painting.
::质感在Blender中用于控制物体的表面,以及材料.如今,它已经被遮光节点所取代,并且仅用于质感绘画.


最后修改: 2025年03月11日 星期二 20:13