You have just seen how animation can be applied to most object property values. In addition to this, Blender provides some specific features to aid in animating movements of parts of objects:
::您刚刚看到动画如何应用于大多数对象属性值.此外,Blender还提供了一些特定功能,以帮助动画对象部分的移动:

  • Meshes can have  shape keys  defined for them. These give different positions to the vertices (though their number and  topology —edge/face connections—cannot change). The amount of influence each shape key contributes to the shape can be continuously adjusted from nothing to 100%, and like other property values can be made to vary over time.
    ::网格可以有定义的形状键.这些给顶点不同的位置 (尽管它们的数量和拓学边缘/面接连接不能改变).每个形状键对形状的影响量可以持续从零调整到100%,并且像其他属性值一样可以随时间变化.
  • Armatures  are specialized objects, consisting of rigid  bones  that can be connected by joints, and moved and rotated relative to each other to produce different poses, very much like the skeleton of a human or animal. Armatures do not appear in the final render, but a mesh can be  deformed  (i.e. have its shape changed) by an armature to bring lifelike movement to a character.
    ::装甲是专门的物体,由硬的骨头组成,可以通过关节连接,并相对彼此移动和旋转以产生不同的姿势,非常像人类或动物的骨.装甲在最终染中不出现,但网格可以被装甲变形 (即改变其形状) 以使角色具有真实运动.
  • Lattices  are another kind of specialized object that can also be used to deform a mesh. Like armatures, they do not appear in the final render. Unlike armatures, they lack rigid joints, and so produce more rubbery changes of shape, characteristic of creatures without bones, or perhaps for a cartoony effect.
    ::网格是另一种特殊的物体,也可以用来变形网格.像具一样,它们不会出现在最终的染中.与具不同,它们缺乏刚性接头,因此产生更多的状的形状变化,这与没有骨头的生物有特点,或者可能是为了卡通效果.
  • Curve and surface objects can also have shape keys defined for them. And of course curves can be used to deform a mesh via the curve modifier.
    ::曲线和表面对象也可以有定义的形状键.当然,可以使用曲线通过曲线修改器来变形网格.
  • You previously saw the usefulness of the  Empty object  in modifiers. But being an object with position, scale and rotation properties like any other, these properties can be animated for an Empty, too, with corresponding effects on those modifiers. Also if the Empty happens to be a  parent  of other objects, then those objects can be animated as a group, just by animating the Empty.
    ::你之前看到Empty对象在修改器中的用处.但是它是具有像其他任何对象一样的位置,尺度和旋转属性,这些属性也可以为Empty动画,对这些修改器产生相应的影响.如果Empty恰好是其他对象的父,那么这些对象可以作为一个组动画,只要动画Empty.

Last modified: Monday, 17 March 2025, 8:57 AM