Blender 3D:零基础到专业级-单元3:拓展视野
Preamble
::序言
When you render an animation, often it's a good idea to render the individual frames and then compile them into the animation. This has several benefits over rendering directly to a movie file. Some of them are these:
::当你染动画时,通常是把单个进行染,然后将它们编译成动画. 这比直接染到电影文件有几个好处. 其中一些是:
-
-
If you discover a mistake in the render, you can modify sections of the animation and rerender those frames without having to rerender the whole animation.
::您可以修改动画的部分, 并重新染这些, -
If the render crashes because the power went out or, (psst), blender crashed, you can pick up the render at the last rendered frame without having to rerender the whole animation
::如果因为停电或混合器故障而染器崩, 您可以在最后染中取回染器,
::如果您在染中发现错误,您可以修改动画的部分并重新染这些,而无需重新染整个动画. 如果染因停电或 (psst) 混合器故障而崩,您可以在最后染的中取出染,而无需重新染整个动画 -
If you discover a mistake in the render, you can modify sections of the animation and rerender those frames without having to rerender the whole animation.
Tutorial
::导学
-
Open your animation in blender
::在混合器中打开动画
Begin by opening blender to an animation that is ready to be rendered.
::首先打开混合器, 让动画即将染.
-
If you don't have one and don't want to wait to long, just download the demo file from blender.org
For You
::如果您没有一个,不想等待太久,只需从blender.org下载演示文件
-
The output format should stay PNG. Though you can use any image format you want, I recommend PNG because it is lossless format.
::虽然你可以使用任何你想要的图像格式,我建议使用 PNG,因为它是无损格式.
-
Set the file output location.
::设置文件输出位置.
Set the location on your file system where you want all the frames to be saved to.
::设置您的文件系统中的位置, 您希望所有保存到.
-
Set Endframe to match the animation
::设置终端与动画相匹配
If you animated 500 frames, set the end frame to that same number. the default is 250.
::如果动画了500, 设置最后的为相同的数字. 默认是250.
-
Render the animation!
::让我们看看动画!
Simply press the "Render" button under the render tab.
::简单地按下"染"按在染选项卡下.
-
For "For You", you only need to click Num0 and go to "Render" in the menu bar. Then click on "OpenGL Render Animation". For exercise, 100 frames must be enough.
::对于"For You",只需要点击Num0并进入菜单中的"染".然后点击"OpenGL染动画".对于练习,100就足够了.
Use the Sequencer to compile the images into a movie file
::使用序列器将图像编译成电影文件
-
Open a new blender and delete everything except the camera.
::打开一个新的机,除了摄像头,删除所有内容.
-
Change the 3d window into the "Video Sequencer Editor" window.
::改变3D窗口到"视频序列编辑器"窗口.

Add the images to the sequencer.
::添加图像到测序器中.
On the bottom of the sequencer window click Add>>Image then browse to the location where you saved the images, Press A to select all the images and finally press “Add Image Strip" on the top-right.
::在序列窗口的底部点击"添加>>图像",然后浏览到保存图像的位置,按A选择所有图像,最后按"添加图像条"在右上方.
-
Set final movie format.
::设置最终的影片格式. -
Set the location that the movie will be saved to by changing the output path.
::通过改变输出路径来设置电影的保存位置.

Change the End Frame.
::改变终端框.

Render!
::让我们!
Just Press the Render "Animation" button and wait a few seconds till it's done. Browse to the location you saved your movie and enjoy the animation.
::浏览到您保存电影的位置并享受动画.