Blender 3D:零基础到专业级-单元3:拓展视野
Text
::文字
There are a lot of tutorials that show how to make text for the Blender Game Engine, for example to use in menus. Most involve editors, graphics programs, TGA files, UV mapping, scripting, higher magic and so on. Here is a different approach that takes but a minute.
::很多教程都显示如何为Blender游戏引擎创建文本,例如在菜单中使用.大多数都涉及编辑器,图形程序,TGA文件,UV映射,脚本,更高的魔术等等. 这里有一个不同的方法,只需要一分钟.
-
Start Blender.
::启动混合器 -
Remove the default cube. (
X
)
::删除默认的立方体. -
Add text. (
SPACE
→
Add
→
Text
)
::添加文本. (空间 → 添加 → 文本) -
You may want to switch to edit mode (
TAB
) and use the variety of features that Blender provides for editing, formatting and laying out text. They are described in the
Blender Manual Section
. For a start just use
BACKSPACE
to delete the letters "Text" and type your own like "This is simple".
::您可能要切换到编辑模式 (TAB) 并使用Blender提供编辑,格式化和布局文本的各种功能.它们在Blender手册部分中描述. 开始只需使用BACKSPACE删除字母"文本"并输入您自己的"这很简单". -
When finished editing go back to object mode. (
TAB
)
::编辑完成后,回到对象模式. -
Convert your text to a mesh. (
ALT+C
→
Mesh
)
::将您的文本转换为网格. (ALT+C → 网格) -
Press
P
::按下P
This is as simple as it gets. Of course you can do all kinds of laying out with your text before the conversion in step 6 (check the Blender Manual) as well as modeling, texturing and dynamically manipulating thereafter (as you have a normal mesh). Simply remember that you need to make sure the text is final before you convert it.
::您可以在第6步转换之前使用您的文本进行各种布局 (请参阅混合器手册),以及之后的建模,纹理和动态操作 (因为您有正常的网格). 简单地说,您需要确保在转换文本之前文本是最终的.
This tutorial has been tested with Blender 2.8 RC1.
::这门教程已在Blender 2.8 RC1中进行测试.
"However, it should be pointed out that while this is so incredibly simple, it is not poly-count efficient. Remember, there is more to making a game than making it look good--making it run well. If you need a cut-and-dry menu, this is the best way. If you need to worry about performance, then it might be worth it to check out some UV Mapping and external program usage.
::"然而,应该指出的是,虽然这非常简单,但它不是多数效率.请记住,制作游戏不仅仅是让它看起来好 - 使它运行得很好.如果你需要简单的菜单,这是最好的方式.如果你需要担心性能,那么可能值得检查一些UV映射和外部程序使用.
It is also important to note that these fonts can't be dynamic, contrary to bitmap-uvmapped ones...
::这些字体不能是动态的,
Links
::链接
-
How to create Dynamic Text in Blender Game Engine (Youtube)
::如何在Blender游戏引擎 (Youtube) 中创建动态文本