The Armature Object in itself is a tool for the animator to move an object or group of vertices in a reliable way. An armature is made of bones, which can be parented to each other, or connected to each other. It was built with the idea of a skeleton in mind. And in fact, in the 3D world with animation inclusive, its considered to be the skeleton.
::骨架对象本身就是动画师用可靠的方式移动一个物体或顶点组的工具.骨架对象是由骨头组成的,可以相互关联或相互连接.它是以骨架为主意构建的.事实上,在3D世界包括动画,它被认为是骨架.

You can add it using the SPACEKEY in 3Dview and selecting Armature. You'll then enter into Edit Mode where you can add or move bones to build your default rig. An armature has 3 states. You can switch using the dropdown menu in the header of the 3Dview or use the TABKEY to switch between Editmode <-> [Objectmode|Posemode] and CTRL-TABKEY to switch between Objectmode <-->Posemode:
::您可以使用3Dview中的SPACEKEY并选择Armature来添加它.然后进入编辑模式,您可以添加或移动骨头来构建您的默认设备.一个具有3个状态.您可以使用3Dview标题中的下拉菜单切换或使用TABKEY切换Editmode <-> [Objectmode 置模式]和CTRL-TABKEY切换Objectmode <--> Posemode:

  • Object Mode : Your armature is like any other Object, you can move it around the scene, scale it, rotate it and edit options in the button window.
    ::您可以在场景中移动,缩放,旋转并在按窗口中编辑选项.
  • Edit Mode : Your armature is in what we call rest position, you can modify the bones it contains.
    ::编辑模式:你的具处于我们所说的休息位置, 你可以修改它所包含的骨头.
  • Pose Mode : Your armature is ready to be animated, each bone can be moved, scaled or rotated, constraints get applied, you can pose your character and animate the bones' behavior over time.
    Take note that Pose mode is now a state of the armature you can switch on/off using CTRL-TABKEY. So when in Pose, you are still in object mode (you can select another object, contrary to the edit-mode)
    ::摆设模式:你的具已经准备好动画,每一个骨头都可以移动,缩放或旋转,限制得到应用,你可以摆设你的角色和动画骨头的行为随着时间的推移.请注意,摆设模式现在是具的状态,你可以使用CTRL-TABKEY开/关.所以当在摆设,你仍然在对象模式 (你可以选择另一个对象,与编辑模式相反)

Note: The following 3 pages of this tutorial contain screenshots and discuss techniques that are only available in Blender 2.40a and later. Refer to  the Blender 2.40a release notes  on Armature draw types and Armature envelopes.
::注意:本教程的下面3页包含截图,并讨论了只有在Blender 2.40a和更高版本中可用的技术.请参阅Blender 2.40a发布说明中的Armature draw类型和Armature封面.


Last modified: Tuesday, 18 March 2025, 10:08 AM