This section will explain how to deform your mesh using the armature.
::这部分将解释如何使用具变形您的网格.

There are two ways to tell Blender which vertex will go with which bone: Vertex group, and Envelope.
::通过两个方法可以告诉Blender哪个顶点与哪个骨头相符:顶点组和封面组.

There is also a tool useful when animating which is part of the mesh object: the Shape key, to create a preset deformation. For example: deform the face to look like a smile.
::网格对象中还有一个工具,即"形状"键,可以在动画时使用,可以创建预设的变形.例如:使脸变形,看起来像微笑.


Last modified: Tuesday, 18 March 2025, 10:59 AM