Blender 3D:第四单元:与高级教程起飞
完成条件
This section will explain how to deform your mesh using the armature.
::这部分将解释如何使用具变形您的网格.
There are two ways to tell Blender which vertex will go with which bone: Vertex group, and Envelope.
::通过两个方法可以告诉Blender哪个顶点与哪个骨头相符:顶点组和封面组.
There is also a tool useful when animating which is part of the mesh object: the Shape key, to create a preset deformation. For example: deform the face to look like a smile.
::网格对象中还有一个工具,即"形状"键,可以在动画时使用,可以创建预设的变形.例如:使脸变形,看起来像微笑.
-
Connection between Armature and Mesh
::和网格之间的连接 -
Envelope
::封面 -
Vertex Groups & Weight Paint
::顶点组和重量涂料 -
Shape Key
::形变键
最后修改: 2025年03月18日 星期二 10:59