This constraint copies the rotation of the target. As simple as that. It can be an object or a bone. As you can see in the example, only the rotation gets copied.
::这种约束复制了目标的旋转. 很简单. 它可以是物体或骨头. 正如你在示例中看到的, 只有旋转才被复制.

The Constraint Panel
::限制委员会

  • You have 3 buttons to select which axis get copied over.
    ::您有3个按来选择哪个轴被复制.

Where To Use It
::在哪里使用

Can be used with Copy Location to fake parent relationship. As you can key the influence you can make a character pick something up and hold it in his hands.
::通过复制位置,可以假装父母关系. 通过键入影响,你可以让角色拿起东西,并把它握在手中.

You can also use this to align a plane with a 2D effect on it to the camera at all times. This works better than pointing it at the camera in some cases, such as a ring of atmospheric halo around a planet, where you don't want it disappear behind the planet.
::您还可以使用它来使一架飞机与摄像机对齐, 并且随时都能显示二维效果. 这比指向摄像机更有效,



Last modified: Tuesday, 18 March 2025, 4:21 PM