The NLA Window
::非线性动画编辑窗口

It's quite easy and maybe that's why there's no specific tutorial. Let's say you want to make two actions, AC:Hit and AC:Kick. Start with posing Hit and an Action will automatically be created in the Action Editor consisting of all the Bones that use Action IPO's. That's done so return to Frame 1 which will be your default Stance of AC:Hit.
::这很简单,也许这就是为什么没有具体的教程.假设你想做两个动作,AC:Hit和AC:Kick.从摆姿势开始,Hit和Action将自动在动作编辑器中创建,其中包括所有使用Action IPO的骨头.这已经完成,所以返回1将是你默认的AC:Hit的姿势.

Now, in the Action Editor, click the X (delete) next to AC:Hit and the datablock menu will disappear. (If you Add New instead of deleting then it will copy selected bones to the new action and you don't always want that). If you want a new default pose for AC:Kick, then Pose it or the same stance will be used as was the default in AC:Hit. Pose and Keyframe your Kick action and name it.
::现在,在动作编辑器中,单击AC:Hit旁边的X (删除),数据块菜单将消失. (如果您添加新而不是删除,则它将选择的骨头复制到新的动作,您并不总是想要这样做).如果您想要AC:Kick的新默认姿势,那么将其放置或将使用相同的姿势作为AC:Hit中的默认姿势. 摆设和键框您的Kick动作并命名它.

Over in the NLA Editor you can now use Shift-A to add NLA-Strips of your Actions, Grab and Scale them and use the Transform Properties tab to input how they Blend.
::现在可以使用Shift-A来添加NLA-Strips的动作, 抓取和缩放它们, 并使用转换属性选项卡输入它们的混合方式.

If you select an Action with the dropdown menu, at first its name will appear in the NLA window along with its keys. To make this Action into an NLA strip, point at the Action's name in the NLA and press CKEY.
::如果您在下拉菜单中选择一个动作,首先将其名称与其键一起出现在NLA窗口中. 要将此动作转换为NLA条,请指向NLA中的动作名称并按CKEY.

Close any open Actions by clicking the scary X in the Action Editor. If you don't do this, only this action will play. Now in the NLA editor, play the animation.
::关闭任何已开放的动作,点击动作编辑器中的可怕的X. 如果您不这样做,只有这个动作才会播放. 现在在NLA编辑器中,播放动画.

If you see any keys (diamonds) in the NLA window, instead of strips (rectangles), you're still editing an action. It's so much easier if you have both the Action and NLA windows open so you can see whether an Action is open or not.
::如果您在NLA窗口中看到任何键 (钻石),而不是条纹 (矩形),您仍然在编辑一个动作. 如果您有动作和NLA窗口开放,那么您可以更容易地查看一个动作是否开放.

Walkthrough
::通过

With no Actions selected, both the Action Editor and the NLA Editor appear empty. Here, the NLA Editor window does list one Object called  -Empty  because that object is not an armature but it has some IPO curves attached.
::如果没有选择动作,动作编辑器和NLA编辑器都会显示为空.在这里,NLA编辑器窗口确实列出了一个名为-Empty的对象,因为该对象不是一个具,但它附带了一些IPO曲线.

empty action window


Select an Action you've already made. Here, an Armature named  Yui  has bones involved in a one-frame action called  -AtEase .
::选择你已经完成的动作. 这里,一个名叫Yui的装甲器具有骨参与了一个称为-AtEase的单动作.

nla window with action
action window with action


Convert the listed Action to an NLA Strip in the NLA Editor by pressing the CKEY with the mouse hovering over the Action to be converted. No change in the Action Editor; it is still available as an Action.
::在NLA编辑器中将列出的动作转换为NLA条,按键,鼠标悬停在要转换的动作上.动作编辑器没有变化;它仍然可作为动作.

nla window converting to a strip
nla window after conversion


Once converted, note the changes in the NLA Editor. The Action icon appears next to the Armature's name:  . This is actually a button though it does not look like it, and you can toggle it between the Action and NLA Strips icon by clicking on it:  .
::一旦转换,请注意NLA编辑器的变化. 动作图标出现在装备名称旁边: . 这实际上是一个按,虽然看起来不像它,你可以通过点击它来在动作和NLA条纹图标之间切换: .


Last modified: Tuesday, 18 March 2025, 7:40 PM