Section outline

  • This tutorial should cover the modelling, skinning and animation of human body, plus facial expressions.
    ::对于这些人来说,

    There are some tools to generate human body from parameters like:
    ::有一些工具可以从以下参数生成人体:

    • makehuman  free software program (gpl). The models generated are under MIT license. The models generated can be easily imported in blender.
      ::制作人是免费软件 (gpl).生成的模型是MIT许可证下.生成的模型可以很容易地导入混合器.

    Use lightwave(obj) export. The exported file is located at ...\Documents\makehuman
    ::使用光波输出. 导出的文件位于...\Documents\makehuman

    Delete the original cube first. The human object is smaller than the standard cube. Use the UVImage editor to see the UV mapping but it actually uses a texture stored in the image file texture.png
    ::首先删除原始立方体. 人物对象比标准立方体小. 使用UVImage编辑器查看UV映射,但它实际上使用存储在图像文件中的纹理.png


    links to anatomy sites :
    ::链接到解剖学网站:


    tutorials:  Blender 3D: Tutorial Links List
    ::教程: 混合器 3D: 教程链接列表