As with many models done in box modeling, let's start with a cube. The model is symmetrical so let's make use of it.
Add a loop
running vertically at the middle and
delete the vertices
on the left, leaving you with only half of the cube. Now add a
mirror modifier
.
::像在盒子建模中所做的许多模型一样,让我们从一个立方体开始. 这个模型是对称的,所以让我们利用它. 在中间添加一个垂直运行的循环,并删除左边的顶点,只留下一半的立方体. 现在添加一个镜子修改器.
Initial box
Now add a loop running horizontally and fashion out the torso.
::现在加上一个横向的循环, 塑造干.
Forming the torso
Add a vertical loop on the torso so that we will have more geometry to work on.
::增加一个垂直的环在干,这样我们将有更多的几何工作.
Adding more geometry
Extrude the head and the legs. Add loops around the head and the bottom of the legs and extrude out the head and feet.
::挤出头部和腿部. 增加环绕头部和腿部的底部和挤出头部和脚.
Extrude head and legs
The model at another view
Now add a loop around the torso and extrude out the arms. This is all for blocking
::现在增加一个环绕干和挤出手臂. 这一切都是为了阻止
Extruding out the arms
From another view
Detailing and Finishing
::细节和完成
Add a loop that goes through the torso and the arms and another at the sides. This geometry will enable us to round and shape the figure.
::通过干和手臂, 另外一个环在两侧.
Adding more geometry and rounding the figure
Extrude out to form a rough hand. Add an extra loop around the hand and extrude out the thumb.
::挤出,形成一个粗的手. 增加一个环绕手和挤出指.
Extruding the hand and thumb
Add more loops around the arm, thumb and hand. Work out this additional geometry to shape the parts.
::增加更多的环绕手臂,指和手. 计算出这些额外的几何形状来塑造零件.
Shaping the hand
Add this loop to add more geometry on the legs and to the torso.
::增加这个环, 增加更多的几何在腿部和干.
Adding geometry
And then shape.
::然后形成.
Shaping
Add more loops on the leg and shape out the form.
::增加更多的脚上的环, 形成的形式.
Forming the legs
Now time to shape the foot add more geometry and shape out the foot.
::现在是足形的时间, 增加更多的几何形状,
Initial form of the foot
Final form of the foot
Now take a look at your model. Adjust the form until satisfied. Work finished.
::现在看看你的模型, 调整表单,直到满意. 工作完成.