Blocking the Figure
::阻图形

As with many models done in box modeling, let's start with a cube. The model is symmetrical so let's make use of it.  Add a loop  running vertically at the middle and  delete the vertices  on the left, leaving you with only half of the cube. Now add a  mirror modifier .
::像在盒子建模中所做的许多模型一样,让我们从一个立方体开始. 这个模型是对称的,所以让我们利用它. 在中间添加一个垂直运行的循环,并删除左边的顶点,只留下一半的立方体. 现在添加一个镜子修改器.

Initial box

Now add a loop running horizontally and fashion out the torso.
::现在加上一个横向的循环, 塑造干.

Forming the torso

Add a vertical loop on the torso so that we will have more geometry to work on.
::增加一个垂直的环在干,这样我们将有更多的几何工作.

Adding more geometry

Extrude the head and the legs. Add loops around the head and the bottom of the legs and extrude out the head and feet.
::挤出头部和腿部. 增加环绕头部和腿部的底部和挤出头部和脚.

Extrude head and legs
The model at another view

Now add a loop around the torso and extrude out the arms. This is all for blocking
::现在增加一个环绕干和挤出手臂. 这一切都是为了阻止

Extruding out the arms
From another view

Detailing and Finishing
::细节和完成

Add a loop that goes through the torso and the arms and another at the sides. This geometry will enable us to round and shape the figure.
::通过干和手臂, 另外一个环在两侧.

Adding more geometry and rounding the figure

Extrude out to form a rough hand. Add an extra loop around the hand and extrude out the thumb.
::挤出,形成一个粗的手. 增加一个环绕手和挤出指.

Extruding the hand and thumb

Add more loops around the arm, thumb and hand. Work out this additional geometry to shape the parts.
::增加更多的环绕手臂,指和手. 计算出这些额外的几何形状来塑造零件.

Shaping the hand

Add this loop to add more geometry on the legs and to the torso.
::增加这个环, 增加更多的几何在腿部和干.

Adding geometry

And then shape.
::然后形成.

Shaping

Add more loops on the leg and shape out the form.
::增加更多的脚上的环, 形成的形式.

Forming the legs

Now time to shape the foot add more geometry and shape out the foot.
::现在是足形的时间, 增加更多的几何形状,

Initial form of the foot
Final form of the foot

Now take a look at your model. Adjust the form until satisfied. Work finished.
::现在看看你的模型, 调整表单,直到满意. 工作完成.

Doing finishing touches

Last modified: Thursday, 20 March 2025, 12:05 AM