节点
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Blender’s Node Editor lets you assemble various processing blocks ( nodes ) into combinations which feed data to one another along connections that you specify to produce complex effects. These effects can be used in three different ways: as textures, as materials, or for compositing. The Node Editor makes different kinds of processing blocks available, depending on which of the three kinds of effects you are producing:
::结节编辑器允许您将各种处理块 (节点) 组合在一起,通过您指定的连接将数据输送给彼此,从而产生复杂的效果.这些效果可以用三种不同的方式:作为纹理,作为材料或用于编译. 结节编辑器提供了不同类型的处理块,取决于您正在生产的三种效果中的哪一种:-
Texture nodes
::质地节点 -
Material nodes
::材料节点 -
Compositing nodes
::组合节点
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Texture nodes