Section outline

  • Blender’s  Node Editor  lets you assemble various processing blocks ( nodes ) into combinations which feed data to one another along connections that you specify to produce complex effects. These effects can be used in three different ways: as textures, as materials, or for compositing. The Node Editor makes different kinds of processing blocks available, depending on which of the three kinds of effects you are producing:
    ::结节编辑器允许您将各种处理块 (节点) 组合在一起,通过您指定的连接将数据输送给彼此,从而产生复杂的效果.这些效果可以用三种不同的方式:作为纹理,作为材料或用于编译. 结节编辑器提供了不同类型的处理块,取决于您正在生产的三种效果中的哪一种:

    • Texture nodes
      ::质地节点
    • Material nodes
      ::材料节点
    • Compositing nodes
      ::组合节点